SARAN WALKER

  • About
  • Writing
    • Poetry
    • Electric Sheep
    • Critical Work
  • Art
    • Misc Art
    • Dreadful Glimpses
    • Recreating The Path
  • Games
    • StoryLoom
    • Rising Tides
    • Wishful Thinking
    • The Freshman Series
    • Looking Back
    • Selene
  • Sewing & Costume
    • Space Commodity
    • Spring Awakening
    • The Owls are Not What They Seam
    • Seams Legit
    • Bow Down Stitches
    • Game of Sewns
    • Absewlution
    • Misc Clothing
  • Contact
  • About
  • Writing
    • Poetry
    • Electric Sheep
    • Critical Work
  • Art
    • Misc Art
    • Dreadful Glimpses
    • Recreating The Path
  • Games
    • StoryLoom
    • Rising Tides
    • Wishful Thinking
    • The Freshman Series
    • Looking Back
    • Selene
  • Sewing & Costume
    • Space Commodity
    • Spring Awakening
    • The Owls are Not What They Seam
    • Seams Legit
    • Bow Down Stitches
    • Game of Sewns
    • Absewlution
    • Misc Clothing
  • Contact

Looking Back

Offensive Magenta Games, July 2016
Looking Back is a narrative-driven walking simulator loosely based on the myth of Orpheus and Eurydice. The story follows Olivia, a woman grieving over the recent death of her girlfriend, Erin; while recalling memories from the last year of their relationship, Olivia undertakes a journey into the Underworld in an attempt to rescue Erin from death.

I developed this game independently over the course of three months as part of my dissertation. It was accompanied by a survey for players to relate their experience; my goal was to learn more about how games affect players' empathy. I conceived of the story wrote all of the dialogue, as well as providing all of the 3D modelling, texturing, programming, lighting, and effects. 


Press: Interview with Indie Obscura

Available here

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