SARAN WALKER

  • About
  • Writing
    • Poetry
    • Electric Sheep
    • Critical Work
  • Art
    • Misc Art
    • Snopets
    • Dreadful Glimpses
    • Recreating The Path
  • Games
    • Adapting
    • River Hawk Hotel
    • Lily's Garden
    • StoryLoom
    • Rising Tides
    • Wishful Thinking
    • The Freshman Series
    • Looking Back
    • Selene
  • Sewing & Costume
    • Threads of Time
    • Space Commodity
    • Spring Awakening
    • The Owls are Not What They Seam
    • Seams Legit
    • Bow Down Stitches
    • Game of Sewns
    • Absewlution
    • Misc Clothing
  • Contact
  • About
  • Writing
    • Poetry
    • Electric Sheep
    • Critical Work
  • Art
    • Misc Art
    • Snopets
    • Dreadful Glimpses
    • Recreating The Path
  • Games
    • Adapting
    • River Hawk Hotel
    • Lily's Garden
    • StoryLoom
    • Rising Tides
    • Wishful Thinking
    • The Freshman Series
    • Looking Back
    • Selene
  • Sewing & Costume
    • Threads of Time
    • Space Commodity
    • Spring Awakening
    • The Owls are Not What They Seam
    • Seams Legit
    • Bow Down Stitches
    • Game of Sewns
    • Absewlution
    • Misc Clothing
  • Contact

StoryLoom

Pixelberry Studios, 2022-2023
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In 2021, I moved from Choices to Pixelberry's latest project, StoryLoom. StoryLoom was a platform where writers, artists, and other creatives could use our tools and resources to create their own visual novels. 

In 2021, I was brought onto the team to write some internal content for our launch slate. I was the lead writer for Hope to Die, and also served as creative lead on Tell Me a Tale and Star Crossed. 

Given that we started with a fairly small team, I had the chance to wear a lot of hats. On top of writing, I gathered references and designs for our base art library of 150+ individual characters, co-organized our sound and music library, and led the creation of educational and tutorial materials for users.

​I managed our editorial team, whose responsibilities include content review and user engagement planning, but I also did a lot of work with UX & feature design (as well as occasional bug-squashing).
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