SARAN WALKER

  • About
  • Writing
    • Poetry
    • Electric Sheep
    • Critical Work
  • Art
    • Misc Art
    • Dreadful Glimpses
    • Recreating The Path
  • Games
    • StoryLoom
    • Rising Tides
    • Wishful Thinking
    • The Freshman Series
    • Looking Back
    • Selene
  • Sewing & Costume
    • Space Commodity
    • Spring Awakening
    • The Owls are Not What They Seam
    • Seams Legit
    • Bow Down Stitches
    • Game of Sewns
    • Absewlution
    • Misc Clothing
  • Contact
  • About
  • Writing
    • Poetry
    • Electric Sheep
    • Critical Work
  • Art
    • Misc Art
    • Dreadful Glimpses
    • Recreating The Path
  • Games
    • StoryLoom
    • Rising Tides
    • Wishful Thinking
    • The Freshman Series
    • Looking Back
    • Selene
  • Sewing & Costume
    • Space Commodity
    • Spring Awakening
    • The Owls are Not What They Seam
    • Seams Legit
    • Bow Down Stitches
    • Game of Sewns
    • Absewlution
    • Misc Clothing
  • Contact

Selene

Offensive Magenta Games, April 2016
Selene is a short first-person walking simulator set in an ethereal abandoned city. The player can explore the ruins to learn about its history.

This was a collaboration between Scott, Nick, and I for a game design class in our program. Our prompt was to create an interactive environment based on a city in Italo Calvino's novel Invisible Cities; however, to make the game more our own, I wrote a series of poems in the style of Calvino which served as the basis of our design instead. In addition to writing and design, I worked on concept art, in-game art, 3D modelling, programming, and special effects.


Press: Interview with Indie Obscura
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Available here

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